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Craps is a PopularCasino Gambling Game using dice. Players wager money against
the casino on the outcome of one roll, or of a series
of rolls of two dice. The rules vary slightly from one
casino to another, but the expected value of most bets
is only slightly negative. All bets have a negative expectation,
except the "free odds" bet with an expectation
of 0, that the player is allowed to make after a point
is established on a flat bet. Since there is
no correlation between die rolls, there is no possible
winning strategy over any given period of time. While
experienced blackjack players who learn to count cards
can gain a small mathematical advantage over extended
playing sessions by diligent study, there is no comparable
strategy for craps.
Occasionally, players win several bets
in a row, and such players are said to be "on a
roll." Those who increase their bets during a winning
series can rapidly win substantial sums. On the other
hand, money can be lost back just as quickly, as there
is no statistical likelihood of a "hot streak"
continuing for any given duration. To counter this,
experienced players take full advantage of "free
odds" -- bets on which there is zero house advantage.
Maximizing the size of your odds bet in relation to
your line bet will minimize but never eliminate the
house edge. Many casinos have limitation on how large
the odds bet can be in relation to the flat bet, with
single, double, and five times odds common. Some casinos
offer 3-4-5 odds, referring to the maximum multiple
of the line bet a player can place in odds for the points
of 4 and 10, 5 and 9, and 6 and 8, respectively. During
promotional periods, a casino may even offer 100x odds
bets, which renders the house edge to almost nothing
but dramatically increases volatility. Horseshoe Casino
founder Benny Binion casino once quipped that if every player
took the 100x odds, the house "wouldn't be able
to keep the lights on," referencing the overhead
required to run casino games.
Craps can also be played in less formal
settings and is said to be popular among soldiers. In
such situations side bets are less frequent, with one
or several participants covering or "fading"
bets against the dice.
The basic game
The basic game of craps is very simple.
The most fundamental bet is the "pass line"
wager, which almost everyone on a given game may make.
On the first roll of the two dice,
the pass line bettors, or "right" bettors
win by rolling either a 7 or 11 (a natural). If the
shooter, or any other player, has a bet on the pass-line,
he would win on the natural. Rolling craps (2, 3, or
12) loses immediately for the pass line bettor. Any
other number (4, 5, 6, 8, 9, or 10) is called the point.
To win, the pass-line bettor must roll the point number
again before rolling a 7. If a 7 comes up before the
point number, the shooter has sevened-out and the dice
fail to pass. The shooter relinquishes the right to
shoot when he or she sevens out, and the player to the
left shoots next, beginning a new come-out sequence.
On any come-out roll, the shooter or
any other player may also choose to place a don't pass
wager, betting against the dice. This method, called
"betting wrong," is by no means morally inferior
to "right betting." In fact, the don't pass
offers a lower house edge than pass line betting, and
features the same free odds bet after a point is established.
The bet works exactly like the opposite of the pass
line wager, with the dont-pass bettor losing on the
come-out when a natural is rolled. The don't bettor
wins when a craps is rolled on the come-out, except
on the roll of a barred craps, where the bet is a stand-off
or push. Usually casinos bar the 2 or 12 craps, but
beware a house which bars the 3 craps, as this practice
doubles the house edge on the don't pass wager. The
barred number is where the house derives its advantage
by not paying the designated craps roll. Converse to
pass-line betting, the wrong bettor wins on 7-outs and
loses when a point is made.
A casino craps table is run by four
casino employees: a boxman who guards the chips and
supervises the dealers; two dealers who stand to either
side of the boxman and collect and pay bets; and a stickman
who stands directly across the table from the boxman
and announces the results of each roll and then collects
the dice with an elongated wooden stick. For clarity,
the number 11 is referred to as "yo" so as
not to be confused with the number 7.
A new shooter, who must bet the table
minimum on either the pass line or the don't pass line
to play, is given five dice by the stickman and picks
two.
When the shooter rolls the dice, the
dealers will usually insist that the dice be rolled
with one hand and that they bounce off the wall surrounding
the table. These requirements are meant to retard cheating
attempts by switching the dice or making a "controlled
shot." If a die leaves the table, the shooter will
usually be asked to select another die from the remaining
three but can request using the same die if it passes
the boxman's inspection. This requirement is used in
an effort to reduce cheating the game by substituting
loaded dice for the regulation dice.
Types of craps bets
The fundamental bet in craps is the
pass line bet, in which one bets that the dice will
pass. The following discussion assumes that the shooter,
as is usually the case, is betting on the pass line.
If a point is made, most casinos allow
pass line bettors to take odds by placing from one to
five times the
pass line bet behind the line. This additional bet pays
at the true odds, 2-to-1 if 4 or 10 is the point, 3-to-2
if 5 or 9 is the point, and 6-to-5 if 6 or 8 is the
point. While the house has a small advantage
on pass line bets, the house has no advantage at all
on odds bets. Therefore, taking the maximum odds can lower the house percentage for any
given bet down to as low as 0.5%.
Odds bets in craps are one of the few
bets offered at a casino that are completely free of
any house advantage. Another such bet is the "double-up"
option offered to the player in some forms of Video Poker after winning a hand.
Let's see why that is. There are 36
possible permutations.
| 36 possible permutations |
1-1 |
= 1 way to
make a 2
|
1-2 2-1 |
= 2 ways to make a 3 |
| 1-3 2-2 3-1 |
= 3 ways to make a 4, true
odds pays 2-1 |
| 1-4 2-3 3-2 4-1 |
= 4 ways to make a 5, true
odds pays 3-2 |
| 1-5 2-4 3-3 4-2 5-1 |
= 5 ways to make a 6, true
odds pays 6-5 |
1-6 2-5 3-4 4-3 5-2 6-1
|
= 6 ways to make a 7 |
| 2-6 3-5 4-4 5-3 6-2 |
= 5 ways to make an 8,
true odds pays 6-5 |
| 3-6 4-5 5-4 6-3 |
= 4 ways to make a 9, true
odds pays 3-2 |
| 4-6 5-5 6-4 |
= 3 ways to make a 10,
true odds pays 2-1 |
| 5-6 6-5 |
= 2 ways to make an 11 |
| 6-6 |
= 1 way to make a 12 |
There are a total of 36 possible combinations.
So on the come-out roll there are 8 ways to win, 4 ways
to lose and 24 ways to start a point.
The odds of making the point are the
ratio of the number of ways to make a 7 to the number
of ways to make the point. For example, there are five
ways to make a 6 or 8, so the odds of making a point
of 6 or 8 are 6-5. Therefore an odds bet of $5 on 6
or 8 pays out $6.
Most experienced craps players only
make pass line and odds bets since the odds are much
more favourable to the player than any other bets in
craps, and in fact most casino games.
The rules for the come wagers are the
same as for the pass line except that they can only
be made after the come-out roll. Effectively, they represent
starting a new game using the same stream of numbers
being generated by the existing game.
Because of the come bet, if the shooter
makes their point, a player can find themselves in the
situation where they have a come bet with odds on it,
and yet be rooting for the shooter to roll a 7 on their
next come-out roll. Because of this, it is usual that
odds bets on come wagers are presumed to be not working.
That means that if the shooter rolls a 7 on the come-out
roll, any players with active come bets lose their initial
wager but will have their odds money returned to them,
unless they tell the dealer that they want their odds
working. Conversely, if the shooter rolls a number that
matches an active come bet, the original bet is paid
off at even money and the odds money is returned to
the player.
There is also a don't come box in which
one can place bets that the dice will not pass on the
next sequence starting with the immediate roll as a
virtual come-out roll; even the shooter may bet that
he or she will miss out. Don't pass and don't come bets
are basically the opposite of pass and come bets; the
player is betting that a 7 will be rolled before the
point. On the come-out roll a 7 or an 11 is a loss,
whereas a 3 and either a 2 or a 12 is a win. Casino
craps layouts bar either 2 or 12 on the don't pass and
don't come bets. This means that if 2 is barred and
the shooter rolls a 2 on the come-out roll, the wager
is a stand off and the player's money is returned.
When betting against the shooter, the
bettor must put up the long side of the bet. Thus a
don't pass bettor who bets $10 when the point is a 4
could place an odds bet of $20 behind the line. If the
shooter rolls a 7 before achieving their point, the
bettor would receive $10 for the don't pass bet plus
$10 for their odds bet. Even though the house advantage
on the don't pass and don't come bets are almost identical
to the pass line and come bets, for most players the
disadvantage of putting up the long side of the bet
makes the don't pass line less desirable. Additionally,
many craps players consider don't pass and don't come
bets to be in poor taste, or even "taboo".
Other types of bets
One roll bets that the shooter will
make an 11.Bets that
a shooter will make a hardway number such as 4-4 (before
throwing a 7 or an 8 the easy way such as 6-2 or 5-3)
(pays 9-1, actual odds 10-1). Indeed you can bet on
any combination of the dice on the next roll, this is
called a hop bet, example hard 8 on the hop pays 31-1.
Craps is a bet that the shooter will
roll 2, 3 or 12 on the next roll. The true odds are
8-1 and the casino pays 7-1.
C & E is actually two bets. A player
is betting one unit on craps and another unit on 11.
One of the two bets will always lose, and the other
will pay off as above.
The field bet is a wager that one of
the numbers in the box
will be rolled on the next roll of the dice. This bet
pays even money, but the true odds are 4-5. Often 2
and/or 12 will pay 2-1. Some casinos pay 3-1 on either
the 2 or 12.
Most of the one roll bets, hard way
bets, and other bets in the center of the layout are
very costly/disadvantageous to the player, the house
percentage on these bets can be 11.1% and up. The best
advice for prospective craps players is to bet either
on the pass line or don't pass line with full odds.
Players can place or buy individual
numbers by placing their wager in the
come area and telling the dealer, for example, "place
the 6" or "buy the 8". Both are bets
that the number will be rolled before a 7. Place bets
are paid at reduced odds. Buying the number results
in a payoff at the true odds, but requires a 5% commission
to be paid to the casino.
| Number |
Place Playoff |
Buy Playoff |
| 6 or 8 |
5 or 9 |
4 or 10 |
| 7-6 |
7-5 |
9-5 |
| 6-5 |
3-2 |
2-1 |
The Big 6 and Big 8 wagers are considered by craps players
as sucker bets because they pay even money while a player
can bet on the same proposition (a 6 will be rolled
before a 7) by placing the 6 or the 8, which pays 7-6
(true odds are 6-5).
Examples of basic play
Example 1
Let's say you put $10 on the pass line.
On your come-out roll you get an 11, so you win $10.
The game now starts over, with a new come-out roll.
You roll a 9, which becomes the point. You decide to
bet $10 on the come line before your next roll. On your
next roll you get a 6, which is now the point you need
to hit in order to win your $10 come bet. Your next
roll is a 9, which is the point you needed to hit to
win your pass line bet, meaning you just won another
$10. You bet $10 on the pass line again, and your new
come-out roll is a 7. You win $10 for your pass line
bet, but lost the $10 you had previously bet on the
come line.
Example 2
This time you decide to bet on the
don't pass line. You roll a 4, which becomes the point.
You bet $10 on the don't come line, and your next roll
is a 7. You lose your don't come bet, and win your don't
pass bet, so you just broke even. Since you just sevened-out,
the player to your left becomes the new shooter.
Etiquette
Besides the rules of the actual game,
certain unwritten rules of etiquette exist while playing
craps and are expected to be followed. Many consider
these guidelines as important as the actual rules themselves.
New players should familiarize themselves with them
before approaching a craps table.
- Players are not supposed to handle the dice with
more than one hand or take the dice past the edge
of the table.
- When throwing the dice, the player is expected
to hit the farthest wall at the opposite end of
the table and actually toss the dice using an underhanded
upward flick of the wrist known as "feeding
chickens."
- When offered the dice to shoot, a player may pass
the dice to the next player without fear of offending
anyone; however, keep in mind that at least one
player must always be a "shooter" betting
on either the pass line or don't pass line for the
game to continue.
- Players are expected to tip the dealers, especially
if they are winning. Most of the dealer's income
is generated from tips. The most common way to tip
is simply to toss chips onto the table and say "for
the boys." Another method is to place a bet
next to your bet and call out "dealers."
A "two-way" bet is one that is half and
half for the players and dealers.
- After the come-out roll, it is considered extremely
rude to say the word "seven", as that
is considered bad luck. This is a guaranteed way
of offending other players.
- Center bets are made by tossing chips to the center
of the table and calling out the intended bet; the
stickman will then place the chips correctly for
you.
- It is not considered rude to correct a dealer
that you feel has made a error. Mistakes happen
and disputes are often resolved to the player's
benefit, mainly in the interest in keeping their
business.
Systems
Various scam artists have, over the years, marketed
"systems" that purportedly enabled players
to beat the house. These do not work. One of the best
known is the Martingale system where you start by betting
$1 and doubling your bet whenever you lose; upon winning,
you start over at $1. If you play this system, you will
1) risk losing $128 (or more, if you choose to continue
despite mounting losses) to win $1; and 2) run up against
the table limit. If you continue at higher-dollar tables,
you could eventually reach the point where you have
no more money, at which point you would have to quit.
It is because of this system that casinos impose a limit
on the amount you can bet. If you keep doubling your
wager, you will eventually run up against the limit
and you will be unable to recover your previous losses
on a single turn.
Other systems depend on mathematical
fallacy, e.g. bet on 11 if an 11 has not appeared in
the last 20 rolls. Of course, the dice have no memory
and the probability of rolling an 11 is exactly 1/18
on every roll, even if 11 has not come up in the last
100 rolls. While the sales pitches are elaborate —
they have never been able to explain why, if their system
is so good, the casinos are still in business —
no system has been mathematically proven.
The parity hedge system is a hoax promulgated
by quatloos.com. Despite the fact that no such system
exists (indeed, it is a mathematical impossibility),
several gambling-related web sites have retold the 'parity
hedge' story without attribution.
Another approach is to "set"
the dice, by throwing them in such a way that one or
both will be more likely to show certain numbers. Unlike
other systems, this one is not mathematically absurd,
because if it were possible to alter the probabilities
of each outcome, then winning systems could be devised.
Nevertheless, the casinos take steps to prevent this.
The dice are supposed to hit the back wall of the table,
which disrupts the controlled spin. Some people offer
to teach dice-setting skills, for a substantial fee,
but there are no independent verifications that such
methods can be successfully applied in a real casino.
The plot of the musical Guys and Dolls
revolves around some illegal camers of craps.
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