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Keno is a popular gambling game in the
United States. Its history can be traced to a Chinese game
called "The Game of the White Dove (???)" invented
during the Han Dynasty (187 BC). The name "keno"
descends from a form of Bingo or Lotto popular in the USA
in the 19th century. There are many references to "Keno"
played in a bingo like format in the eastern states prior
to the influx of Chinese during the gold rush. The name appears
to have been transferred to the similiar format Chinese lottery
in the late 1800s.
History
The following account of the history of
the game is an excerpt from Stewart Culin's paper published
in 1891.
This game is an old establishment, and was first introduced
by Chéung léung of the great Han Dynasty. When
the city was hard pressed, and provisions were beginning to
fail, they (the besieged) were anxious to increase the contributions,
and to exhort the people to subscribe more for the army, but
were unable to do so. Hence they established a game of chance
(to guess characters), by which they hoped to tempt the people
to hazard their property. In order to fix a method of losing
or gaining at hazard, they chose 120 characters for the whole
game and eight characters for one subdivision. If the people
lost one (whole) subdivision they lost three lí of
property; if they gained one division they were rewarded with
ten taels. These regulations being once established, who would
not sacrifice a little in order to gain much? The two games
in the morning and evening were attended by men and women
who tried their luck by guessing. They had only opened the
game for about ten days, when they had accumulated more than
1000 pieces of silver; and after a few more decades their
wealth was boundless. The money thus gained was considered
a contribution to the army for the reduction of the empire….
At present the people practice the game as
a profession. They borrow the characters from the Thousand
Character Classic, of which eighty are chosen and arranged
after a new plan, ten characters forming one division, which
the people are permitted to purchase for more or less (for
whatever they please.)
Three cash gaining ten taels makes the people
covet the game without loathing. When they guess five characters
they gain five lí; when six characters they gain five
candareens; when seven characters they gain five mace; when
eight characters they gain two taels and five mace; when nine
characters they gain five taels; when ten characters they
gain ten taels.
When this game was first established, the
houses were often at a great distance, and communication being
difficult and the people anxious soon to know the result respecting
their gaining or losing, they employed letter doves to carry
the news to the parties, whence the present designation: 'The
Game of the White Dove.'
Modern keno
Keno, in its modern form, is like a lottery
or bingo in that it is a numbers game. Unlike bingo, the keno
player picks the numbers for his or her ticket(s). Keno cards
have 80 numbers; the keno player can pick as many (or as few)
numbers as desired. This is done by circling or otherwise
marking them with a pencil. Once the player has picked their
numbers, they must bring their card back to the clerk at the
keno booth. The clerk will then issue a receipt after recording
the player's numbers.
After picking numbers and recording them
at the keno booth, the player will then watch either a "big
board" in which winning keno numbers will light up or
on a video monitor showing the selected numbers. As the winning
numbers light up, the player usually marks them on his or
her card with a bright-colored marker. The amount of numbers
the player originally picked that match winning numbers of
a particular drawing will determine if any money is won and,
if so, how much. The winning ticket needs to be taken to the
keno booth immediately if it is an individual game ticket,
as drawings usually take place every five minutes. If the
player tries to redeem a winning ticket when the next drawing
starts, it is void and no money is paid out.
To avoid having a void ticket, a keno player
can purchase a "multi-race" ticket with the same
picked numbers on anywhere from 2 to 20 tickets. When the
maximum number of games (matching the number of tickets) is
finished, the player can then redeem any winnings and avoid
the peril of a void ticket. Another option is the "stray
and play" ticket, which is usually a number of games
greater than 30. Unlike standard keno tickets, the "stray
and play" doesn't have to be redeemed immediately and
is often good for up to a year after purchase.
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